# Requirements & Limitations

Text Animator is a very powerful tool, but with a few requirements and limitations. **Please read them here before purchasing.**

## Requirements <a href="#requirements" id="requirements"></a>

{% hint style="warning" %}
In order to work, “Text Animator for Godot” needs the following:

* **Godot .NET version 4.X or above.**
  {% endhint %}

## Limitations

This is what the asset cannot *(currently)* achieve.

<details>

<summary>"Bars" are not animated (by choice)</summary>

“Bars” in texts (`strikethroughs` **and** `underlines`) are not animated by choice.

(Here is how animated bars look like. Since they’re not that good-looking, it’s been chosen to keep them static.)

<figure><img src="/files/kZFbM3ZYIpMGuQ5HUxKv" alt="" width="300"><figcaption></figcaption></figure>

</details>

<details>

<summary>Removing tags when uninstalling the package</summary>

As known, if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.

👍🏻 If you’re worried about this *for any reason,* **you could set the plugin to use ‘fallback effects’** only (which are applied **to the entirety of the text** without requiring any tag) and everything will be left untouched in case you remove the plugin. Yay!

</details>

<details>

<summary>Using [br]</summary>

You can’t erase or replace *parts* of the text midtime.

❌ Some tags (e.g.  `[br]` for newline) are currently not supported

❌ Backspaces (e.g. , `\b` ) are currently not supported

✔️ You can erase/change/replace the **entire** text midtime, and/or hide specific parts of the text.

</details>


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