Requirements & Limitations

Learn which are the requirements for “Text Animator for Godot” and what are its limitations.

Text Animator is a very powerful tool, but with a few requirements and limitations. Please read them here before purchasing.

Requirements

Limitations

This is what the asset cannot (currently) achieve.

"Bars" are not animated (by choice)

“Bars” in texts (strikethroughs and underlines) are not animated by choice.

(Here is how animated bars look like. Since they’re not that good-looking, it’s been chosen to keep them static.)

Removing tags when uninstalling the package

As known, if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.

👍🏻 If you’re worried about this for any reason, you could set the plugin to use ‘fallback effects’ only (which are applied to the entirety of the text without requiring any tag) and everything will be left untouched in case you remove the plugin. Yay!

Using [br]

You can’t erase or replace parts of the text midtime.

❌ Some tags (e.g. [br] for newline) are currently not supported

❌ Backspaces (e.g. , \b ) are currently not supported

✔️ You can erase/change/replace the entire text midtime, and/or hide specific parts of the text.