사용자 정의 타자기 작성 (C#)
커스텀 타자기 추가하기
기본 메서드
float GetWaitAppearanceTimeOf(int charIndex)
char character = TextAnimator.Characters[charIndex].info.character
[SerializeField] float normalTime = .1f;
[SerializeField] float punctuationTime = .3f;
protected override float GetWaitAppearanceTimeOf(int charIndex)
{
char character = TextAnimator.Characters[charIndex].info.character;
return char.IsPunctuation(character) ? punctuationTime : normalTime;
}선택적 메서드
float GetWaitDisappearanceTimeOf(int charIndex)
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