# 创建你自己的效果

在 Unity 的 TextAnimator 中，你可以通过多种不同方式创建自定义效果。

* [在检视器中创建效果](/text-animator-unity/2.x-zh/xiao-guo/chuang-jian-ni-zi-ji-de-xiao-guo/zai-jian-shi-qi-zhong-chuang-jian-xiao-guo.md)
* [编写自定义效果（C#）](/text-animator-unity/2.x-zh/xiao-guo/chuang-jian-ni-zi-ji-de-xiao-guo/bian-xie-zi-ding-yi-xiao-guo-c.md)

随意选择最适合你的方法！

### 建议 <a href="#recommendations" id="recommendations"></a>

{% hint style="warning" %}
正如你将会发现的，得益于自定义效果，你能够创建相当强大的组合和效果。话虽如此（正如任何强大的事物一样） **由你决定如何明智地使用它们**！理论上你可以在每个效果中创建无限嵌套的动画引用，导致堆栈溢出，或者创建对目标硬件要求过高的每顶点动画，如果屏幕上有过多文本/动画会导致帧率下降，所以请小心不要过度使用！

话虽如此……玩得开心！
{% endhint %}


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