# 曲线效果

您可以创建“曲线效果”以指定随时间变化的自定义动画曲线（移动、缩放、旋转、颜色）。

## 统一曲线 <a href="#uniform-curve" id="uniform-curve"></a>

此可脚本化对象允许您从头创建自己的效果，将其动画应用于整个字符。

您将在此处找到不同的模块，例如“[#modules](https://docs.febucci.com/text-animator-unity/2.x-zh/xiao-guo/chuang-jian-ni-zi-ji-de-xiao-guo/zai-jian-shi-qi-zhong-chuang-jian-xiao-guo/..#modules "mention") ”和“[#emission](https://docs.febucci.com/text-animator-unity/2.x-zh/xiao-guo/chuang-jian-ni-zi-ji-de-xiao-guo/zai-jian-shi-qi-zhong-chuang-jian-xiao-guo/..#emission "mention") ”您之前已经了解过的，以及移动、缩放、旋转和颜色模块。

![](https://2284444408-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJE1tNTWPRG3py6Cs3USD%2Fuploads%2F2eeXGcYBH6ERPt7xH7Rk%2Ftext%20animator%20uniform%20curve%20effect.png?alt=media)

它们的工作方式与资源的其他部分类似。您可以选择一个 `振幅` （强度/力度），应用一些 `波幅大小` 如果您希望连续字符之间有一些时间差异，并为每个模块选择一个 `随时间变化的权重` 以在一个周期内控制单个模块的强度。

## 顶点曲线 <a href="#vertex-curve" id="vertex-curve"></a>

此可脚本化对象的工作方式类似于“统一曲线”，但允许您为字符的每个顶点指定不同的动画（每个字符有 4 个顶点，从左下角开始，按顺时针方向）。


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