# 数据库

效果存储在数据库中（例如“Behaviors”、“Appearances”、“Disappearances”），这些数据库本身也是 ScriptableObject。

你可以按照自己的喜好向任何数据库添加或移除效果，也可以让多个 TextAnimator 共享相同的数据库。默认情况下，所有 TextAnimator 将共享设置文件中的“Default”数据库。

你可以通过在 Project 视图中右键 -> Create -> Text Animator 来创建新效果，然后选择要添加的类别和效果。

<img src="/files/6e327fd50105e1ce40199c61fdddc70d6e055db6" alt="textanimator unity 创建 效果 scriptable" width="600">

由于你也可以在每个 ScriptableObject 中编辑效果标签，你可以为不同用途创建不同的效果，例如在对话需要传达“寒冷”时使用的特定“抖动”效果，和在需要传达“恐惧”时使用的另一个。


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