> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unity/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unity/2.x-zh/xiao-guo/yu-lan-bing-bian-ji-xiao-guo/dong-tai-suo-fang.md).

# 动态缩放

Text Animator 默认在不同屏幕分辨率上产生一致的效果结果，建议您保持此功能已启用。

<details>

<summary>说明</summary>

您的玩家很可能会使用不同的屏幕尺寸（从手机到显示器等设备），这意味着移动一个字母“50 像素”在某些设备上看起来可能过多或过少，而作为设计者您希望每个人获得一致的体验/结果，正如您所设想的。因此我们强烈建议保持“使用动态缩放”已启用，并根据您当前电脑的字体大小来编辑数值（这样无论以后有何变化，都能保持相同的统一比例）。

</details>

* `参考字体大小`：表示对象行为符合预期的大小。作为参考，您可以在测试时选择 Unity 编辑器中的字体大小。

<img src="/files/9181ae083700d49e78138ddb80c767688dfaf660" alt="" width="600">


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