> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unity/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unity/2.x/effects/add-effects-to-your-texts/modifiers.md).

# Modifiers

**Modifiers let you change the characteristics of your effects individually**, and can be used in all effects categories.

<details>

<summary>Example: make an effect three time stronger than default</summary>

You could have an effect that is stronger than the previous one, but still in the same dialogue line, like “I was `<wiggle>`strong`</wiggle>`… but now I’m`<wiggle a=3>` three times stronger`</wiggle>`!!!”

<img src="/files/fpGT7B13ACk0NkbndyP5" alt="" data-size="original">

</details>

“**Modifiers**” **multiply the relative value;** this way you can easily know how much stronger/weaker a modified effect will result compared to the base one *(for this reason, a modifier of “1” will return the same result of a base value)*.

All Modifiers are structured like this: **`<effectID modifierID=modifierValue>`** and you can also use multiple of them separated by a space (eg. `<wiggle a=2 f=4>`).

You can read a list of all the available modifiers for each effect: [Built-in effects list](/text-animator-unity/2.x/effects/built-in-effects-list.md)

* Example for Appearances effects: `{fade d=3}`.
* Example for Disappearance effects: `{#fade d=2}`.

Some extra notes:

{% hint style="success" %}
You can use modifiers when declaring “[default/fallback](/text-animator-unity/2.x/effects/add-effects-to-your-texts.md#set-default-effects-to-the-entire-text)” effects as well (simply write them in the Inspector directly).
{% endhint %}

{% hint style="warning" %}
If you write identical attributes in the same rich text tag, only the last one will take effect.

***

Example: "`<wiggle f=1 a=2 a=3>`" is the same as writing "`<wiggle f=1 a=3>"`, as the first "a" attribute gets overwritten by the last.&#x20;
{% endhint %}

{% hint style="danger" %}
Be sure to remove spaces between the modifierID, the ‘=’ symbol and its value

***

* ❌ Wrong: `<wiggle f = 3>`
* ✅ Correct: `<wiggle f=3>`
  {% endhint %}
