> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unity/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unity/2.x/effects/create-your-own-effects/create-effects-in-the-inspector/curve-effects.md).

# Curve Effects

You can create "Curve Effects" to specify custom animation curves (movement, scale, rotation, color) over time.

## Uniform Curve <a href="#uniform-curve" id="uniform-curve"></a>

This Scriptable lets you create your own effect from scratch, applying its animation to an entire character.

You will find different modules here, for example the “[Create effects in the Inspector](/text-animator-unity/2.x/effects/create-your-own-effects/create-effects-in-the-inspector.md#modules) ” and “[Create effects in the Inspector](/text-animator-unity/2.x/effects/create-your-own-effects/create-effects-in-the-inspector.md#emission) " that you already know from earlier, plus movement, scale, rotation and color ones.

<img src="/files/K9JU2hTKv8dZjuebl9qV" alt="" width="500">

Their functioning is similar as the rest of the asset. You are able to choose an `amplitude` (the intensity/strength), apply some `wave size` if you’d like to have some time differences between consecutive characters, and choose a per-module `weight over time` to control the intensity of an individual module during a cycle.

## Vertex Curve <a href="#vertex-curve" id="vertex-curve"></a>

This Scriptable works similar to the “Uniform Curve” one, but lets you specify a different animation for each vertex of a character (each character has 4 vertices, starting from bottom left and proceeding clockwise).


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