# Integrated Plugins & Dialogues Systems

This asset is already compatible with the following third parties’ Dialogue Systems and Plugins:

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td>Dialogue System for Unity</td><td><a href="/pages/j68nIrn5Jk1KpVBCiiva">/pages/j68nIrn5Jk1KpVBCiiva</a></td></tr><tr><td>Yarn Spinner</td><td><a href="/pages/gWFjRHHzAfZpt6L5k5tg">/pages/gWFjRHHzAfZpt6L5k5tg</a></td></tr><tr><td>Ink</td><td><a href="/pages/kr7WBNzDgYE9TSyOOa29">/pages/kr7WBNzDgYE9TSyOOa29</a></td></tr><tr><td>Game Creator 2</td><td><a href="/pages/Zgt5wQ6oYUXpPvYFEjM2">/pages/Zgt5wQ6oYUXpPvYFEjM2</a></td></tr><tr><td>Unity Localization Package</td><td><a href="/pages/eEHkRcSvkySUWfDffh3b">/pages/eEHkRcSvkySUWfDffh3b</a></td></tr><tr><td>Unity Visual Scripting</td><td><a href="/pages/wAFZWsjbMgEmxjidQPrE">/pages/wAFZWsjbMgEmxjidQPrE</a></td></tr><tr><td>Playmakerl</td><td><a href="/pages/EwV65Qje8T7cg7obmDY4">/pages/EwV65Qje8T7cg7obmDY4</a></td></tr><tr><td>Naninovel</td><td><a href="/pages/8uNnwBsE9X7zZO51hh06">/pages/8uNnwBsE9X7zZO51hh06</a></td></tr></tbody></table>

{% hint style="warning" %}
**Remember**: you must enable TextMeshPro in your project. \
Read more here: [Requirements & Limitations](/text-animator-unity/2.x/other/requirements-and-limitations.md).
{% endhint %}

### Easy Integration <a href="#easy-integration" id="easy-integration"></a>

Most assets work with an *easy integration*, meaning that all you need to do would simply be to add two components next to a TMPro one (you'd have to set the text through Text Animator anyways, and use its typewriter, of course!). That said, please be sure to check your preferred assets' page to learn more!

<figure><img src="/files/E2LrF8Sv8PR277YDBW2r" alt=""><figcaption></figcaption></figure>

{% hint style="danger" %}
Invisible tags appended to your text

*If you're using Easy Integration, TextAnimator will add two invisible tags in appendix to your text in order to work. No worries, the text placement/layout will be left unchanged and it will act like if the tags are not written at all.*
{% endhint %}

***

{% hint style="info" %}
In case your plugin is not officially integrated, you can read here: [How to manually integrate Text Animator](/text-animator-unity/2.x/integrations/how-to-manually-integrate-text-animator.md)
{% endhint %}


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