# Game Creator 2

{% hint style="danger" %}
From version 2.13.43, and **requires** the [Dialogue 2](https://docs.gamecreator.io/dialogue/) module from 2.4.13.
{% endhint %}

* Use TextMeshPro instead of Unity's built-in Text.
* On the dialogue prefab that you will use for your dialogues, set the TMPro text and add the components "TextAnimator\_TMP" and "TypewriterByCharacter" (or "TypewriterByWord"). to your dialogue text.

<figure><img src="/files/7JIT5brtkpTiAr2sj3lw" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
Remember to use Text Animator's typewriter (instead of GC2's one) if you want to use all events/actions features, otherwise only add a TextAnimator - TMP component.
{% endhint %}


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