# Requirements & Limitations

Text Animator is a very powerful tool with very few requirements and limitations. **Please read them here before purchasing.**

## Requirements <a href="#requirements" id="requirements"></a>

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In order to work, “Text Animator for Unity” needs the following:

* **TextMeshPro Package**, available **for free** in Unity.
* **Unity 2020.3.0f1 or above**.
  {% endhint %}

{% hint style="success" %}
Text Animator is also verified for Unity 6.
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## Integrations <a href="#integrating-third-party-dialogue-systems-and-plugins" id="integrating-third-party-dialogue-systems-and-plugins"></a>

Integrating third party dialogue systems and plugins

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Learn beforehand which third party asset is already integrated here: [integrated-plugins-and-dialogues-systems](https://docs.febucci.com/text-animator-unity/2.x/integrations/integrated-plugins-and-dialogues-systems "mention")
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{% hint style="warning" %}
In case your plugin is not in the list, you can learn how to manually integrate external plugins here: [how-to-manually-integrate-text-animator](https://docs.febucci.com/text-animator-unity/2.x/integrations/how-to-manually-integrate-text-animator "mention")
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***

## Limitations <a href="#limitations" id="limitations"></a>

This is what the asset cannot *(currently)* achieve.

<details>

<summary>"Bars" are not animated (by choice)</summary>

“Bars” in texts (`strikethroughs` **and** `underlines`) are not animated by choice.

(Here is how animated bars look like. Since they’re not that good-looking, it’s been chosen to keep them static.)

<img src="https://541806160-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FJE1tNTWPRG3py6Cs3USD%2Fuploads%2FzaxmgeBFxPCGUrWggCL1%2Fbarsnotanimated.gif?alt=media&#x26;token=1412b926-7e3c-4534-8121-57236dc6411e" alt="" data-size="original">

</details>

<details>

<summary>Removing tags when uninstalling the package</summary>

As known (like TMPro), if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.

👍🏻 If you’re worried about this *for any reason,* **you could set the plugin to use ‘fallback effects’** only (which are applied **to the entirety of the text** without requiring any tag) and everything will be left untouched in case you remove the plugin. Yay!

</details>

<details>

<summary>Using \r and \b</summary>

You can’t erase or replace *parts* of the text midtime.

❌ Backspaces (e.g. , `\b` ) are currently not supported

✔️ You can erase/change/replace the **entire** text midtime, and/or hide specific parts of the text.

</details>

<details>

<summary>UI Toolkit is not supported yet</summary>

We're waiting Unity to provide some APIs and then start testing for UI Toolkit. Before that... we can't really do much! But we'll keep you updated <3

</details>

***

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Please also read the [frequently-asked-questions](https://docs.febucci.com/text-animator-unity/2.x/other/frequently-asked-questions "mention")for common questions. Thanks!
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