Requirements & Limitations
Learn which are the requirements for “Text Animator for Unity” and what are its limitations.
Text Animator is a very powerful tool with very few requirements and limitations. Please read them here before purchasing.
Requirements
In order to work, “Text Animator for Unity” needs the following:
TextMeshPro Package, available for free in Unity.
Unity 2020.3.0f1 or above.
Text Animator is also verified for Unity 6.
Integrations
Integrating third party dialogue systems and plugins
Learn beforehand which third party asset is already integrated here: Integrated Plugins & Dialogues Systems
In case your plugin is not in the list, you can learn how to manually integrate external plugins here: How to manually integrate Text Animator
Limitations
This is what the asset cannot (currently) achieve.
"Bars" are not animated (by choice)
“Bars” in texts (strikethroughs and underlines) are not animated by choice.
(Here is how animated bars look like. Since they’re not that good-looking, it’s been chosen to keep them static.)

Removing tags when uninstalling the package
As known (like TMPro), if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.
👍🏻 If you’re worried about this for any reason, you could set the plugin to use ‘fallback effects’ only (which are applied to the entirety of the text without requiring any tag) and everything will be left untouched in case you remove the plugin. Yay!
Using \r and \b
You can’t erase or replace parts of the text midtime.
❌ Backspaces (e.g. , \b ) are currently not supported
✔️ You can erase/change/replace the entire text midtime, and/or hide specific parts of the text.
UI Toolkit is not supported yet
We're waiting Unity to provide some APIs and then start testing for UI Toolkit. Before that... we can't really do much! But we'll keep you updated <3
Please also read the Frequently Asked Questionsfor common questions. Thanks!
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