# 集成的插件与对话系统

### 官方支持的第三方 <a href="#easy-integration" id="easy-integration"></a>

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Yarn Spinner</strong></td><td><a href="/pages/fdd62216568a4f6ebb1f1f4441d51cb78f6f8674">/pages/fdd62216568a4f6ebb1f1f4441d51cb78f6f8674</a></td></tr><tr><td><strong>Unity 对话系统</strong></td><td><a href="/pages/7cedfdc228fe8abee07cc57135fc12ab3eee76fb">/pages/7cedfdc228fe8abee07cc57135fc12ab3eee76fb</a></td></tr><tr><td><strong>Naninovel</strong></td><td><a href="/pages/ded016d9160b68b3077042b6fba41e2d32eb483a">/pages/ded016d9160b68b3077042b6fba41e2d32eb483a</a></td></tr></tbody></table>

{% hint style="warning" %}
我们正在重写所有集成页面，以确保 Text Animator 3.0 与之前所有第三方资源保持最新兼容：&#x20;

* Ink
* Game Creator 2
* Unity 本地化包
* Unity 可视化脚本
* Playmaker

我们也在努力集成更多包，例如：

* Adventure Creator
  {% endhint %}

### 简易集成 <a href="#easy-integration" id="easy-integration"></a>

大多数资源应该可以通过 *简易集成*来正常工作，这意味着该资源应该能够从 Text Mesh Pro 中获取文本变化并据此启动打字机效果。不过，官方集成即将推出！&#x20;

{% hint style="danger" %}
附加到文本中的不可见标签

*如果你使用的是简易集成，TextAnimator 会在你的文本后附加两个不可见标签以便正常工作。别担心，文本位置/布局将保持不变，并且其表现就像这些标签根本没有写入一样。*
{% endhint %}


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.febucci.com/text-animator-unity/3.x-zh/ji-cheng/ji-cheng-de-cha-jian-yu-dui-hua-xi-tong.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
