Writing Custom Actions (C++)
Actions Base Class
UCLASS(Blueprintable)
class ACustomAction : public AActionActorBase { ... }DoAction Method
void ACustomAction::DoAction_Implementation()
{
// [...]
// Use inherited and already initialized variables:
// FActionMarker ActionMarker
// UTypewriterCore* TypewriterRef
// At the end always call TypewriterRef->CompleteCurrentAction()
// to resume the typewriter
}Action Object Base Data Asset
