> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unreal/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unreal/effects/add-effects-to-your-texts/styles.md).

# Styles

**Styles quickly replace parts of the text with something else**, for example to create a combo of effects, typewriter actions and events, which would otherwise require you a lot of typing for recurring tags.

***

Simply open the stylesheet Data Asset of your choice, or create one in the Content Browser (via right clicking -> Miscellaneous -> Data Asset -> Choose Style Sheet Object as Class), either specific to your Animated Text Block widget or global for all of them.&#x20;

In the latter case, remember to adding it in the Settings, like the image below!

![You can add a Style Sheet to the global TextAnimatorSettings Data Asset.](/files/F9zXzdyXI86Zs5heQFip)

Then you can add as many styles as you want, which will include a style tag, the opening text and the closing one.

![](/files/QchW8uQI8VaKTwk3fM3d)

From the example above, whenever you write the style tag “`<style1>`” in the text, it will be replaced with “`<wave><play=5><rainb><shake>`” - and closing it with “`</style1>`” will be replaced with “`</wave></rainb></shake><?ended>`”.

{% hint style="info" %}
Styles tags are **case insensitive** (writing "\<style1>" and "\<Style1>" will produce the same result).
{% endhint %}
