Built-in effects list
Here’s a list of all built-in effects ready to use in your games.
You can also create your own effects:
Behaviors
Behavior Effects animate letters continuously during time, after the letter has been shown.
You can also use Modifiers, which let you change the characteristics of your Behavior effects individually Modifiers.

Fade Tag: <fade> Modifiers: d

Rainbow Tag: <rainb> Modifiers: f, w

Bounce Tag: <bounce> Modifiers: a, f, w

Wave Tag: <wave> Modifiers: a, f, w

Increase Size Tag: <incr> Modifiers: a, f, w

Shake Tag: <shake> Modifiers: a, d

Wiggle Tag: <wiggle> Modifiers: a, f
Glossary
a
floating point number, example: 3
amplitude
effect's strength
f
floating point number, example: 3
frequency
speed
w
floating point number, example: 3
wave size
how uniform is the effect applied to letters
d
floating point number, example: 3
delay
delay of the animation in seconds
Tag: represents the effect tag, unique in its category (eg. <shake>)Different with size: true if the effect results differently based on different sizes and fonts.(Read more here). Note: link is dead.
Appearances and Disappearances
Appearance Effects animate letters only when they’re appearing on screen, while Disappearance Effects make them dynamically disappear. For this reason, they’re mostly used in combination with the typewriter, which shows/hides letters one after another.
Reminder: you can set default Appearance and Disappearance Effects in the Animated Text Block details among the "Default Tags" section, without having to write Appearance Effects tags in each text. Set default effects to the entire text

Offset Tag: {offset} Modifiers: a, d

Fading
Tag: {fade}
Modifiers: d

Size
Tag: {size}
Modifiers: a, d

Random Direction Tag: {rdir} Modifiers: a
Reminder: by default, appearances start with '{' while disappearances include an hashtag '{#' (to simply indicate that they're appearances in reverse, but being the same effects). You can change brackets and everything in your settings Data Asset, in case you'd like to use other symbols.
Glossary
a
floating point number, example: 3
amplitude
effect's strength
d
floating point number, example: 3
duration
duration of the animation in seconds