> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unreal/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unreal/effects/preview-and-edit-effects.md).

# Preview and Edit effects

You can edit any effect currently being used by an AnimTextBlock widget by looking for the effects data created by the plugin in the user project.

<figure><img src="/files/NQuRIAs6rDl5yYMiPpeA" alt="textanimator unity tweak bounce beh example"><figcaption><p>Example: default install path where the plugin copies the default behaviour effects</p></figcaption></figure>

{% hint style="info" %}
Since Effects are stored inside Data Assets, which are “data containers” that are independent from any level or widget, you can reference them from your own Blueprints/C++ code and modify their values at any time, without needing to have an Animated Text Block widget in your level to access them.
{% endhint %}

## Edit Mode Preview <a href="#edit-mode-preview" id="edit-mode-preview"></a>

You can preview the result of your effects in real time in the editor. Editing the text will trigger an immediate re-shape and show any present effects. If enabled, typewriting will also automatically start.&#x20;

<figure><img src="/files/DOP7xsucujf2TDITvARB" alt=""><figcaption></figcaption></figure>

Finally, there's a "Preview Effects" section in the widget's details with additional controls (such as previewing the text disappearance).

<figure><img src="/files/cKCqFR7ZHTUeW1svkmmT" alt="" width="493"><figcaption></figcaption></figure>


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter, and the optional `goal` query parameter:

```
GET https://docs.febucci.com/text-animator-unreal/effects/preview-and-edit-effects.md?ask=<question>&goal=<endgoal>
```

`ask` is the immediate question: it should be specific, self-contained, and written in natural language.
`goal` is optional and describes the broader end goal you are ultimately trying to accomplish on behalf of the user. GitBook uses it to tailor the answer towards what is most useful for that goal.

The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
