> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unreal/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unreal/effects/preview-and-edit-effects/dynamic-scaling.md).

# Dynamic Scaling

Text Animator achieves uniform effects result on different screen resolutions by default, and it is recommended that you keep this feature enabled.

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<summary>Explanation</summary>

Your players will most likely have different screen sizes (their devices, from mobile to monitors etc.) which means that moving a letter of "50 pixels" might seem too much or too low, while as a designer you'll want an uniform experience/result for everyone, exactly as you intended. This is why we strongly advise to keep "**Use Dynamic Scaling**" (found under the "**Typewriter**" section in the Animated Text Block widget) enabled, and edit values based on your current computer font size (so whatever changes later, it'll keep the same uniform ratio).

</details>

* `Reference Font Size`: represents the size where objects behave as expected. As a reference, you can pick the font size in your unreal editor while you’re testing things.

![](/files/mIJ9WaJji7hkdcvIsxmB)
