Time Scale
You can change effects TimeScale mode in the Animated Text Block widget details window.
Scaled: effects will slow down / pause based on the game Global Time Dilation (Unreal Reference)
Unscaled: effects will update even if the game is paused (
UGameplayStatics::SetGlobalTimeDilation()was called passing 0), using an unscaled/independent time instead (FApp::GetDeltaTime()).
If you have the typewriter enabled, its timescale will match the relative TextAnimator’s timescale (which means that you can also show letters when the game is paused if you set it to “unscaled”).
If the game timescale is negative TextAnimator will act like it’s paused, but it will automatically resume once it’s greater than zero.