> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unreal/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unreal/effects/preview-and-edit-effects/time-scale.md).

# Time Scale

You can change effects `TimeScale` mode in the Animated Text Block widget details window.

* **Scaled**: effects will slow down or pause based on the game Global Time Dilation ([Unreal Reference](https://dev.epicgames.com/documentation/en-us/unreal-engine/BlueprintAPI/Utilities/Time/SetGlobalTimeDilation))
* **Unscaled:** effects will update even if the game is paused (by calling `UGameplayStatics::SetGlobalTimeDilation(0)`). They will use the unscaled, independent time provided by `FApp::GetDeltaTime()`.

{% hint style="info" %}
If you have the typewriter enabled, its **timescale will match the relative Text Animator’s timescale** (which means that you can also show letters when the game is paused if you set it to “unscaled”).
{% endhint %}

{% hint style="danger" %}
If the game timescale is negative Text Animator will act like it’s paused, but it will automatically resume once it’s greater than zero.
{% endhint %}
