Built In Effects List
Here's a list of all built-in effects ready to use in your games.
You can also create your own effects:
Behaviors
Behavior Effects animate letters continuously during time, after the letter has been shown.
You can also use Modifiers, which let you change the characteristics of your Behavior effects individually. (Read more here)
Pendulum
Tag: <pend>
Modifiers: a, f, w
Dangle

Tag: <dangle> Modifiers: a, f, w
Fade
Tag: <fade>
Modifiers: d
Rainbow
Tag: <rainb>
Modifiers: f, w
Rotate

Tag: <rot> Modifiers: f, w
Bounce

Tag: <bounce> Modifiers: a, f, w
Slide

Tag: <slide> Modifiers: a, f, w
Swing

Tag: <swing> Modifiers: a, f, w
Wave

Tag: <wave> Modifiers: a, f, w
Increase Size

Tag: <incr> Modifiers: a, f, w
Shake

Tag: <shake> Modifiers: a, d
Wiggle

Tag: <wiggle> Modifiers: a, f
Useful links:
Modifiers glossary:
a: amplitude (effect's strength)f: frequency (speed)w: wave size (how uniform is the effect applied to letters)d: delay
Tag: represents the effect tag, unique in its category (eg. <shake>)Different with size: true if the effect results differently based on different sizes and fonts.(Read more here).
Appearances and Disappearances
Appearance Effects animate letters only when they're appearing on screen, while Disappearance Effects make them dynamically disappear. For this reason, they're mostly used in combination with the typewriter, which shows/hides letters one after another.
Rotating

Tag: rot Modifiers: a, d
Diagonal Expand

Tag: diagexp Modifiers: bot, d
Horizontal Expand

Tag: horiexp Modifiers: d, x
Vertical Expand

Tag: vertexp Modifiers: bot, d
Offset

Tag: offset Modifiers: a, d
Fading

Tag: fade
Modifiers: d
Size

Tag: size
Modifiers: a, d
Random Direction

Tag: rdir Modifiers: a
Reminder: you can set default Appearance and Disappearance Effects in the TextAnimator component, without having to write Appearance Effects tags in each text. Read more here.
Useful links:
Modifiers glossary:
a: amplitude (effect's strength)bot: bottom (if it starts from bottom or not), set it to 0 for false, and 1 for truex: horizontal direction, set it to -1 (left), 0 (middle) or 1 (right)d: duration
Last updated