# Integrated Plugins & Dialogues Systems

### Officially Supported Third Parties <a href="#easy-integration" id="easy-integration"></a>

<table data-view="cards"><thead><tr><th></th><th data-hidden data-card-target data-type="content-ref"></th></tr></thead><tbody><tr><td><strong>Yarn Spinner</strong></td><td><a href="/pages/PaEFXWvfmQmZvNMXu6n9">/pages/PaEFXWvfmQmZvNMXu6n9</a></td></tr><tr><td><strong>Dialogue System for Unity</strong></td><td><a href="/pages/jcIcbklLi6xywlfnAxgB">/pages/jcIcbklLi6xywlfnAxgB</a></td></tr><tr><td><strong>Naninovel</strong></td><td><a href="/pages/3JrOtSjYxZIGu9l1eFbo">/pages/3JrOtSjYxZIGu9l1eFbo</a></td></tr></tbody></table>

{% hint style="warning" %}
We are re-writing all the integration pages to make sure Text Animator 3.0 is up to date with all the previous 3rd party assets:&#x20;

* Ink
* Game Creator 2
* Unity Localization Package
* Unity Visual Scripting
* Playmaker

We are also working to integrate more packages as well, for example:

* Adventure Creator
  {% endhint %}

### Easy Integration <a href="#easy-integration" id="easy-integration"></a>

Most assets should work through an *easy integration*, meaning that the asset should be able to pick text changes from Text Mesh Pro and start the typewriter from that. BUT official integrations are coming soon!&#x20;

{% hint style="danger" %}
Invisible tags appended to your text

*If you're using Easy Integration, TextAnimator will add two invisible tags in appendix to your text in order to work. No worries, the text placement/layout will be left unchanged and it will act like if the tags are not written at all.*
{% endhint %}


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