Text Animator for Unity
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2.X 🇬🇧
2.X 🇬🇧
  • ❤️Welcome
    • Text Animator for Unity
    • Features
    • Games Showcase
    • Quick Start
  • ✨effects
    • Add effects to your texts
      • Modifiers
      • Styles
      • Databases
    • Preview and Edit effects
      • Dynamic Scaling
      • Time Scale
    • Built-in effects list
    • Create your own effects
      • Create effects in the Inspector
        • Curve Effects
        • Composite Effects
      • Writing Custom Effects (C#)
  • ✏️typewriter
    • Show and hide letters dynamically
    • Play sounds when a letter is shown
    • Trigger Events when typing
    • Wait Actions when typing
  • 🤝Integrations
    • Integrated Plugins & Dialogues Systems
      • Dialogue System for Unity
      • Yarn Spinner
      • Ink
      • Game Creator 2
      • Unity Localization Package
      • Playmaker
      • Unity Visual Scripting
      • Naninovel
    • How to manually integrate Text Animator
  • Extra Customization via C#
    • Writing Custom Typewriters (C#)
    • Writing Custom Actions (C#)
  • Other
    • Best Practices
    • Requirements & Limitations
    • Frequently Asked Questions
    • Support
    • Changelog
      • 2.X
      • Upgrading from 1.X to 2.X
      • 1.X
    • Scripting API
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  1. Integrations

Integrated Plugins & Dialogues Systems

PreviousWait Actions when typingNextDialogue System for Unity

Last updated 8 months ago

This asset is already compatible with the following third parties’ Dialogue Systems and Plugins:

Remember: you must enable TextMeshPro in your project. Read more here: Requirements & Limitations.

Easy Integration

Most assets work with an easy integration, meaning that all you need to do would simply be to add two components next to a TMPro one (you'd have to set the text through Text Animator anyways, and use its typewriter, of course!). That said, please be sure to check your preferred assets' page to learn more!

Invisible tags appended to your text

If you're using Easy Integration, TextAnimator will add two invisible tags in appendix to your text in order to work. No worries, the text placement/layout will be left unchanged and it will act like if the tags are not written at all.


In case your plugin is not officially integrated, you can read here: How to manually integrate Text Animator

🤝

Dialogue System for Unity

Yarn Spinner

Ink

Game Creator 2

Unity Localization Package

Unity Visual Scripting

Playmakerl

Naninovel