Text Animator for Unity
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1.X 🇬🇧
1.X 🇬🇧
  • Installing and quick start
  • Effects
    • How to add effects to your texts
    • Built In Effects List
    • Creating effects in the inspector
  • Typewriter
    • Text Animator Players
    • Triggering Events While Typing
    • Performing Actions While Typing
    • Text Animator Players Sound
  • Extra Customization
    • Writing Custom Effects C#
    • Writing Custom Actions C#
    • Writing Custom TAnimPlayers (C#)
  • Integrations
    • Integrated Plugins & Dialogue Systems
    • How to manually integrate Text Animator
  • Info
    • Support
    • Changelog
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On this page
  • Behaviors
  • Appearances and Disappearances
  1. Effects

Built In Effects List

PreviousHow to add effects to your textsNextCreating effects in the inspector

Last updated 7 months ago

Here's a list of all built-in effects ready to use in your games.

You can also create your own effects:


Behaviors

Behavior Effects animate letters continuously during time, after the letter has been shown.

You can also use Modifiers, which let you change the characteristics of your Behavior effects individually. ()

Useful links:

  • Modifiers glossary:

    • a: amplitude (effect's strength)

    • f: frequency (speed)

    • w: wave size (how uniform is the effect applied to letters)

    • d: delay

  • Tag: represents the effect tag, unique in its category (eg. <shake>)


Appearances and Disappearances

Appearance Effects animate letters only when they're appearing on screen, while Disappearance Effects make them dynamically disappear. For this reason, they're mostly used in combination with the typewriter, which shows/hides letters one after another.

Useful links:

  • Modifiers glossary:

    • a: amplitude (effect's strength)

    • bot: bottom (if it starts from bottom or not), set it to 0 for false, and 1 for true

    • x: horizontal direction, set it to -1 (left), 0 (middle) or 1 (right)

    • d: duration

Different with size: true if the effect results differently based on different sizes and fonts.().

Reminder: you can set default Appearance and Disappearance Effects in the TextAnimator component, without having to write Appearance Effects tags in each text. .

How to add Behavior Effects to your text
Creating Effects in the Inspector
Creating Effects via C#
Read more here
Read more here
How to add Appearance and Disappearance Effects to your text
Read more here

Pendulum

Dangle

Tag: <dangle> Modifiers: a, f, w

Fade

Rainbow

Rotate

Tag: <rot> Modifiers: f, w

Bounce

Tag: <bounce> Modifiers: a, f, w

Slide

Tag: <slide> Modifiers: a, f, w

Swing

Tag: <swing> Modifiers: a, f, w

Wave

Tag: <wave> Modifiers: a, f, w

Increase Size

Tag: <incr> Modifiers: a, f, w

Shake

Tag: <shake> Modifiers: a, d

Wiggle

Tag: <wiggle> Modifiers: a, f

Rotating

Tag: rot Modifiers: a, d

Diagonal Expand

Tag: diagexp Modifiers: bot, d

Horizontal Expand

Tag: horiexp Modifiers: d, x

Vertical Expand

Tag: vertexp Modifiers: bot, d

Offset

Tag: offset Modifiers: a, d

Fading

Tag: fade

Modifiers: d

Size

Tag: size

Modifiers: a, d

Random Direction

Tag: rdir Modifiers: a

Tag: <pend> Modifiers: a, f, w

Tag: <fade> Modifiers: d

Tag: <rainb> Modifiers: f, w