Performing Actions While Typing
Last updated
Last updated
You're reading the documentation of an older/legacy version, Text Animator 1.X. To read the latest version, please visit this page insteadΒ . How to update:
You can perform actions once the typewriter reaches a specific position in the text. (For this reason, actions work only if the typewriter is enabled)
Example: waiting for X seconds or waiting for the player input.
You can add actions to your text by using rich text tags.
Actions' formatting follows this formula: "<actionID>
" or "<actionID=attribute1,attribute2,...>
" for eventual parameters/attributes.
β οΈ Actions are case sensitive, <waitfor>
and <waitFor>
will produce different results.
Actions support multiple attributes, after the '=
' sign and all separated by a comma
.
Example: <waitfor=1.5>
or <playaudio=tada,laugh,dub>
(As you can see, the attributes formatting is slightly different from the effects' modifiers, since actions do not have attributesIDs).
β οΈ Floating point numbers must use a period
, not a comma
.
βοΈ <speed=0.5>
β <speed=0,5>
You can use built-in actions or create your own. (Read more here (C#))
You can use the following built-in actions in your text.