Writing Custom Effects C#
1. Effect Base Class
public class JumpAppearance : AppearanceBase //<--- for appearance effects and disappearances
{
//[...]public class JumpBehavior : BehaviorBase //<--- for behavior effects
{
//[...]2. Effect Tag
[Febucci.UI.Core.EffectInfo(tag: "jump")]
[UnityEngine.Scripting.Preserve]
public class JumpBehavior : BehaviorBase
{
//[...]3. Override Methods
✅ Done!
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