Best Practices
Find all common best practices when using Text Animator for Unity.
Use Text Animator "SetText/ShowText" methods instead of TMPro
// Some code
TMP_Text tmpText;
Febucci.UI.Core.TAnimCore textAnimator;
Febucci.UI.Core.TypewriterCore typewriter;
// [...] do this
textAnimator.SetText(value); // to set the text instantly
//or
typewriter.ShowText(value); // to set it if you have a typewriterSet the entire text/dialogue only once
Use TextAnimator's "ScheduleMeshRefresh" instead of TMPro.ForceMeshUpdate()
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