# Text Animator for Godot

Welcome to **Text Animator for Godot**! After releasing the Unity counterpart in 2020 and getting chosen by thousands of developers in games like Cult of The Lamb, Dredge, Peglin and much more ([unity games](https://www.febucci.com/tools/text-animator-unity/showcase)), Text Animator is now coming to Godot!!

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The asset is currently in  **Early Access**, meaning that things might change quicker than normal (and break!) and some features (of the Unity versions) are not implemented yet. Please have a look at the roadmap for more info!
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### What to expect in the full version

* The same APIs and features as in Unity (as much as possible), including:
  * A powerful Typewriter to show letters one after another, make events happen *while* showing the text, perform actions (e.g. waiting the player Input before resuming the typewriter) and more
  * Many built-in effects ready to be used, from "appearances" and "disappearances" to effects that get played continuously
  * Create custom effects from the inspector, without having to code
  * Fully customizable (from custom effects, typewriters and more) and quick to install and use

Additionally:

* Public roadmap to have a look at new features
* Free demo to try the asset before purchasing!

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Text Animator for Godot is written in C# and does not support GDScript directly (you need the .NET version of the engine). However, Godot supports [cross-language scripting](https://docs.godotengine.org/en/stable/tutorials/scripting/cross_language_scripting.html) to allow you to call C# functions from GDScript and vice versa.
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We are aiming to release the full 1.X version in the next months. Have fun and thanks for supporting us!


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