Text Animator for Godot
Welcome to Text Animator for Godot! After releasing the Unity counterpart in 2020 and getting chosen by thousands of developers in games like Cult of The Lamb, Dredge, Peglin and much more (unity games), Text Animator is now coming to Godot!!
The asset is currently in Early Access, meaning that things might change quicker than normal (and break!) and some features (of the Unity versions) are not implemented yet. Please have a look at the roadmap for more info!
What to expect in the full version
The same APIs and features as in Unity (as much as possible), including:
A powerful Typewriter to show letters one after another, make events happen while showing the text, perform actions (e.g. waiting the player Input before resuming the typewriter) and more
Many built-in effects ready to be used, from "appearances" and "disappearances" to effects that get played continuously
Create custom effects from the inspector, without having to code
Fully customizable (from custom effects, typewriters and more) and quick to install and use
Additionally:
Public roadmap to have a look at new features
Free demo to try the asset before purchasing!
Text Animator for Godot is written in C# and does not support GDScript directly (you need the .NET version of the engine). However, Godot supports cross-language scripting to allow you to call C# functions from GDScript and vice versa.
We are aiming to release the full 1.X version in the next months. Have fun and thanks for supporting us!