> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-godot/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-godot/effects/edit-effects.md).

# Edit effects

You can edit any effect currently being used by a Text Animator node by simply going to its Inspector -> Databases -> expand the category you’re interested in -> edit any value (or edit the resource file itself individually).

<figure><img src="/files/TAxHGQGyF0kIiy9r6H84" alt="" width="550"><figcaption></figcaption></figure>

Since Effects are stored inside **Resources**, which are “data containers” that are independent from any scene or node, you can reference them from your scripts and modify their values at any time, without needing to have a Text Animator component in your scene to access them.
