Time Scale
You can change effects TimeScale
mode in the “TextAnimator” node's inspector.
Scaled: effects will slow down / pause based on the game
Engine.TimeScale
(Godot Reference)Unscaled: effects will update even if the game is paused (
Engine.TimeScale = 0
), using an unscaled/independent time instead.
If the game timescale is negative TextAnimator will act like it’s paused, but it will automatically resume once it’s greater than zero.