Databases
Effects are stored into Databases (e.g. “Behaviors”, “Appearances”), which are a Resource
type.
You can add and remove effects to any Database however you prefer, and you can have multiple TextAnimators share the same Databases too. By default, all TextAnimator’s will share the same Default/Global Databases from the settings file.
You can create new effects by right-clicking in the FileSystem View -> Create New -> Resource -> TextAnimationsDatabase
.

Since you can also edit effect tags in each Resource, you could create different ones for different purposes, like a specific “shake” effect that applies when a dialogue has to communicate “cold”, and another when it should communicate “fear”.