Modifiers
Modifiers let you change the characteristics of your effects individually, and can be used in all effects categories.
“Modifiers” multiply the relative value; this way you can easily know how much stronger/weaker a modified effect will result compared to the base one (for this reason, a modifier of “1” will return the same result of a base value).
All Modifiers are structured like this: [effectID modifierID=modifierValue] and you can also use multiple of them separated by a space (eg. [wiggle a=2 f=4]).
You can read a list of all the available modifiers for each effect: Built-in effects list
Example for Appearances effects:
{fade d=3}.
Some extra notes:
If you write identical attributes in the same rich text tag, only the last one will take effect.
Example: "[wiggle f=1 a=2 a=3]" is the same as writing "[wiggle f=1 a=3]", as the first "a" attribute gets overwritten by the last.
Be sure to remove spaces between the modifierID, the ‘=’ symbol and its value
❌ Wrong:
[wiggle f = 3]✅ Correct:
[wiggle f=3]
You can also use modifiers for default effects!

