Modifiers
Modifiers let you change the characteristics of your effects individually, and can be used in all effects categories.
Example: make an effect three time stronger than default
You could have an effect that is stronger than the previous one, but still in the same dialogue line, like “I was <wiggle>strong</wiggle>… but now I’m<wiggle a=3> three times stronger</wiggle>!!!”

“Modifiers” multiply the relative value; this way you can easily know how much stronger/weaker a modified effect will result compared to the base one (for this reason, a modifier of “1” will return the same result of a base value).
All Modifiers are structured like this: [effectID modifierID=modifierValue] and you can also use multiple of them separated by a space (eg. [wiggle a=2 f=4]).
You can read a list of all the available modifiers for each effect: Built-in effects list
Example for Appearances effects:
{fade d=3}.
Some extra notes:
If you write identical attributes in the same rich text tag, only the last one will take effect.
Example: "[wiggle f=1 a=2 a=3]" is the same as writing "[wiggle f=1 a=3]", as the first "a" attribute gets overwritten by the last.
Be sure to remove spaces between the modifierID, the ‘=’ symbol and its value
❌ Wrong:
[wiggle f = 3]✅ Correct:
[wiggle f=3]
You can also use modifiers for default effects!
