Best Practices
Find all common best practices when using Text Animator for Godot.
Use Both RichTextLabel and Typetriter to show text
If you're setting text via code, the Godot version uses the following methods:
SetText()
fromRichTextLabel
: Shows the entire formatted text at once.ShowText()
fromTypewriter
: Displays the formatted text progressively as a typewriter.
Set the entire text/dialogue only once
Please try to set text just once, and use the typewriter / visibility methods to control how it appears.