Install and Quick Start

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Using the asset is a matter of a few clicks (import -> add components -> press play), but to better understand everything please have a look at the following pages, so that you can start even faster and in the right direction.

1. Import Text Animator for Unity

As the very first step, you need to import Text Animator for Unity in your project.

Compatibility Check

The asset works with the following UI and Unity versions:

  • Text Mesh Pro (Unity 2022.3 and up)

  • UI Toolkit (Unity 6.3 and up).

It also supports the new Unity input system (and the legacy one, too).

Import the Package

Once your project is set up correctly, you can import Text Animator from the Package Manager (Asset Store tab).

After a successful installation, the welcome window will show up and Text Animator is ready to animate your texts!

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In case the about window doesn't show up, or if you want to see it later, you can access it anytime from the Menu at Tools/Febucci/TextAnimator/About Window

A part of the Welcome Window, which shows after import

Import the Databases

Make sure you have imported the default effects and actions databases. You should see all their files in the Assets/Plugins/Febucci/Text Animator for Unity folders

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In case you do not see default data, or if you want to reset / re-install them, you can always go on the About Window and click "Install Built In Effects" ( or reset them )

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2. Example Scenes

You can learn about most Text Animator features directly from the inspector, and see how we've set up things and their direct result from the example scenes.

Make sure you import the Samples packages and scenes either from the About window, or the package manager.

you can import the samples scenes from the about window

you can also import the samples scenes from the Package Manager

You can start from the scene called "00 - Welcome" and the continue with each feature and use case!

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3. Animating your first texts

You can get your texts running in a few clicks!

P.S. Assuming you already know how to use UI Toolkitarrow-up-right and what it does.

From the UI Builder

  • Go to Library -> Project

  • Drag "AnimatedLabel" from "Custom Controls/Febucci/Text Animator for Unity" in your hierarchy!

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We are working to make sure you can animate built in Labels and Buttons from UI toolkit directly! (Unity 6.3 and up.) Stay updated!

Your .uxml should look like this:

Via Code

You can create an instance of the "Febucci.TextAnimatorForUnity.AnimatedLabel" class and add it to your UI document, like this:

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Writing effects in your text

One way to adding effects in your text is using rich text tags, like this: “I'm <shake>freezing</shake>”, where "shake" is an ID for a built-in effect.

  • Try writing a text by experimenting with the following tags: <wiggle> <shake> <wave> <bounce>, like “<wiggle>I'm joking</wiggle> hehe now <shake>I'm scared</shake>”, then enter Unity’s Play mode.

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Have fun animating your texts! You can proceed to the next page for a more in-depth look on all the asset's features.