Play sounds when a letter is shown

To implement typewriter sounds in your game, you can subscribe to the Typewriter’s “OnCharacterVisible” event and play sounds based on it.

The event passes a “char” as a parameter, so you can play different sounds based on different letters as well.

P.S. The event is also triggered with spaces, so be sure to play sounds based on the type of character you prefer.


Example Package

As an example, you can install the “TypeWriter Sounds” package found inside the “Extra” folder and check its implementation.

Variable
Explanation

Source

Main audio source where sounds will be played

MinSoundDelay

Minimum time that has to pass before playing another sound

Interrupt Previous Sound

If true, the previous audio will be stopped

Random Sequence

If true, the next audio clip to play will be chosen randomly from the “Sounds” array. If false, sounds will be played subsequently

Sounds

Typewriter sounds to play

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