# How to edit effects

You can edit any effect by clicking on its Scriptable Object in the project window. You will find a live preview in Edit mode (from Unity 6.3, other versions coming asap) that shows you how the effect is applied to different stages of a letter (appearing, disappearing and persistent).

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You can also modify an effect through Rich Text Tags, with [modifiers](https://docs.febucci.com/text-animator-unity/effects/how-to-edit-effects/modifiers "mention") (e.g. **\<wave s=2>** to make it twice as fast).

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It is important that you always set the **Tag ID**, otherwise the effect will not be recognized in the database!

In the inspector you will also find additional parameters, useful to modify effects even more, like:

* **Bake curves**: keep this to on! It optimizes your effects especially for critical contexts (if you have a lot of letters and a lot of effects on top of each other)
* **Override** [global-settings](https://docs.febucci.com/text-animator-unity/customization/global-settings "mention") with a custom [curves](https://docs.febucci.com/text-animator-unity/effects/how-to-edit-effects/curves "mention")  or  [playbacks](https://docs.febucci.com/text-animator-unity/effects/how-to-edit-effects/playbacks "mention") than default

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Time to Sync persistant is WIP! Let us know your feedback!
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