> For the complete documentation index, see [llms.txt](https://docs.febucci.com/text-animator-unity/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.febucci.com/text-animator-unity/effects/how-to-edit-effects.md).

# How to edit effects

You can edit any effect by clicking on its Scriptable Object in the project window. You will find a live preview in Edit mode (from Unity 6.3, other versions coming asap) that shows you how the effect is applied to different stages of a letter (appearing, disappearing and persistent).

{% embed url="<https://files.gitbook.com/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FXuXUTa2X5PYuYL6yRvl1%2Fuploads%2FfTRHNzASaXwPAB8wzSE4%2FClipboard-20251116-161738-126.mp4?alt=media&token=8038e88b-b52f-4387-ae9e-2089b0c875d7>" %}

You can also modify an effect through Rich Text Tags, with [Modifiers](/text-animator-unity/effects/how-to-edit-effects/modifiers.md) (e.g. **\<wave s=2>** to make it twice as fast).

***

{% columns %}
{% column %}
It is important that you always set the **Tag ID**, otherwise the effect will not be recognized in the database!

In the inspector you will also find additional parameters, useful to modify effects even more, like:

* **Bake curves**: keep this to on! It optimizes your effects especially for critical contexts (if you have a lot of letters and a lot of effects on top of each other)
* **Override** [Global Settings](/text-animator-unity/customization/global-settings.md) with a custom [Curves](/text-animator-unity/effects/how-to-edit-effects/curves.md)  or  [Playbacks](/text-animator-unity/effects/how-to-edit-effects/playbacks.md) than default

{% hint style="info" %}
Time to Sync persistant is WIP! Let us know your feedback!
{% endhint %}
{% endcolumn %}

{% column %}

<figure><img src="/files/z27u2De0S4dkXHORzYeJ" alt="" width="375"><figcaption></figcaption></figure>
{% endcolumn %}
{% endcolumns %}
