Wait Actions when typing

You can perform actions once the typewriter reaches a specific position in the text. (For this reason, actions work only if the typewriter is enabled)

Example: waiting for X seconds or waiting for the player input.


How to add actions in your text

You can add actions to your text by using rich text tags.

Actions’ formatting follows this formula: “<actionID>” or “<actionID=attribute1,attribute2,...>” for eventual parameters/attributes (just like events/messages).

Parameters

Actions support multiple parameters, after the ‘=’ sign and all separated by a comma.

Example: <waitfor=1.5> or <playaudio=tada,laugh,dub>

  • ⚠️ Floating point numbers must use a period, not a comma.

    • ✔️ <speed=0.5>

    • ❌ <speed=0,5>


Databases

As with Effects, you’ll find Actions stored inside their databases. You can add and remove as many as you prefer, create specific ones and also program your own via C#.

Built-in Actions

You can use the following built-in actions in your text.

Wait for Seconds

  • tag: waitfor

  • description: Waits for X seconds before continuing to show the text.

  • attributes: float (wait duration)

  • usage_example: waitfor=1.5

Wait for Input

  • tag: waitinput

  • description: Waits for the player input"

  • usage_example: waitinput

Speed

  • tag: speed

  • description: Multiplies the typewriter speed

  • attributes: float (speed multiplier)

  • usage_example: speed=2

Remember that you can also skip the typewriter inside specific parts of the text by using the "<notype>" tag, read more here: Skip Specific Parts of the Text

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