Built-in effects list
Here’s a list of all built-in effects ready to use in your games.
Behaviors
Behavior Effects animate letters continuously during time, after the letter has been shown.
You can also use Modifiers, which let you change the characteristics of your Behavior effects individually Modifiers.

Pendulum Tag: <pend> Modifiers: a, f, w

Dangle Tag: <dangle> Modifiers: a, f, w

Tag: <fade> Modifiers: d

Rainbow Tag: <rainb> Modifiers: f, w

Rotate Tag: <rot> Modifiers: f, w

Bounce Tag: <bounce> Modifiers: a, f, w

Slide Tag: <slide> Modifiers: a, f, w

Swing Tag: <swing> Modifiers: a, f, w

Wave Tag: <wave> Modifiers: a, f, w

Increase Size Tag: <incr> Modifiers: a, f, w

Shake Tag: <shake> Modifiers: a, d

Wiggle Tag: <wiggle> Modifiers: a, f
Glossary
a
floating point number, example: 3
amplitude
effect's strength
f
floating point number, example: 3
frequency
speed
w
floating point number, example: 3
wave size
how uniform is the effect applied to letters
d
floating point number, example: 3
delay
delay of the animation in seconds
Tag
: represents the effect tag, unique in its category (eg. <shake>)Different with size
: true if the effect results differently based on different sizes and fonts.(Read more here).
Appearances and Disappearances
Appearance Effects animate letters only when they’re appearing on screen, while Disappearance Effects make them dynamically disappear. For this reason, they’re mostly used in combination with the typewriter, which shows/hides letters one after another.

Rotating Tag: {rot} Modifiers: a, d

Diagonal Expand Tag: {diagexp} Modifiers: bot, d

Horizontal Expand Tag: {horiexp} Modifiers: d, x

Vertical Expand Tag: {vertexp} Modifiers: bot, d

Offset Tag: {offset} Modifiers: a, d

Fading
Tag: {fade}
Modifiers: d

Size
Tag: {size}
Modifiers: a, d

Random Direction Tag: {rdir} Modifiers: a
Glossary
a
floating point number, example: 3
amplitude
effect's strength
bot
0 for false, 1 for true
bottom
if an effect starts from
x
-1 for left, 0 for middle, 1 for right
horizontal direction
the direction an effect starts from
d
floating point number, example: 3
duration
duration of the animation in seconds
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