Built-in effects list
Here is the default/built-in database we created, which is already available (import the "Samples" folder!) and contains many effects ready to use in your games.
Since Text Animator for Unity 3.0, any effect can be played as an Appearance, Persistant and Disappearance, and you can also play them once or based on other conditions!
You can also use Modifiers, which let you change the characteristics of your Behavior effects individually.

Pendulum
Tag
pend

Dangle
Tag
dangle

Fade
Tag
fade

Rainbow
Tag
rainb

Rotate
Tag
rot

Bounce
Tag
bounce

Slide
Tag
slideh

Swing
Tag
swing

Wave
Tag
wave

Increase Size
Tag

Shake
Tag
shake

Wiggle
Tag
wiggle
Glossary
Modifier ID
Modifier Value
Name
In other words
a
floating point number, example: 3
amplitude
effect's strength
s
floating point number, example: 3
speed
speed
Tag: represents the effect tag, unique in its category (eg. <shake>)