Text Animator for Unity
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2.X 🇬🇧
2.X 🇬🇧
  • ❤️Welcome
    • Text Animator for Unity
    • Features
    • Games Showcase
    • Quick Start
  • ✨effects
    • Add effects to your texts
      • Modifiers
      • Styles
      • Databases
    • Preview and Edit effects
      • Dynamic Scaling
      • Time Scale
    • Built-in effects list
    • Create your own effects
      • Create effects in the Inspector
        • Curve Effects
        • Composite Effects
      • Writing Custom Effects (C#)
  • ✏️typewriter
    • Show and hide letters dynamically
    • Play sounds when a letter is shown
    • Trigger Events when typing
    • Wait Actions when typing
  • 🤝Integrations
    • Integrated Plugins & Dialogues Systems
      • Dialogue System for Unity
      • Yarn Spinner
      • Ink
      • Game Creator 2
      • Unity Localization Package
      • Playmaker
      • Unity Visual Scripting
      • Naninovel
    • How to manually integrate Text Animator
  • Extra Customization via C#
    • Writing Custom Typewriters (C#)
    • Writing Custom Actions (C#)
  • Other
    • Best Practices
    • Requirements & Limitations
    • Frequently Asked Questions
    • Support
    • Changelog
      • 2.X
      • Upgrading from 1.X to 2.X
      • 1.X
    • Scripting API
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On this page
  • Behaviors
  • Glossary
  • Appearances and Disappearances
  • Glossary
  1. effects

Built-in effects list

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Last updated 5 months ago

Here’s a list of all built-in effects ready to use in your games.

Add effects to your texts

You can also create your own effects:

  • Create effects in the Inspector

  • Writing Custom Effects (C#)


Behaviors

Behavior Effects animate letters continuously during time, after the letter has been shown.

You can also use Modifiers, which let you change the characteristics of your Behavior effects individually Modifiers.

Glossary

Modifier ID
Modifier Value
Name
In other words

a

floating point number, example: 3

amplitude

effect's strength

f

floating point number, example: 3

frequency

speed

w

floating point number, example: 3

wave size

how uniform is the effect applied to letters

d

floating point number, example: 3

delay

delay of the animation in seconds

  • Tag: represents the effect tag, unique in its category (eg. <shake>)


Appearances and Disappearances

Appearance Effects animate letters only when they’re appearing on screen, while Disappearance Effects make them dynamically disappear. For this reason, they’re mostly used in combination with the typewriter, which shows/hides letters one after another.

Reminder: by default, appearances start with '{' while disappearances include an hashtag '{#' (to simply indicate that they're appearances in reverse, but being the same effects). You can change brackets and everything in your settings file, in case you'd like to use other symbols.

Glossary

Modifier ID
Modifier Value
Name
Explanation

a

floating point number, example: 3

amplitude

effect's strength

bot

0 for false, 1 for true

bottom

if an effect starts from

x

-1 for left, 0 for middle, 1 for right

horizontal direction

the direction an effect starts from

d

floating point number, example: 3

duration

duration of the animation in seconds

Different with size: true if the effect results differently based on different sizes and fonts.().

Reminder: you can set default Appearance and Disappearance Effects in the TextAnimator component, without having to write Appearance Effects tags in each text.

✨
Read more here
Set default effects to the entire text
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Pendulum Tag: <pend> Modifiers: a, f, w

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Dangle Tag: <dangle> Modifiers: a, f, w

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Tag: <fade> Modifiers: d

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Rainbow Tag: <rainb> Modifiers: f, w

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Rotate Tag: <rot> Modifiers: f, w

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Bounce Tag: <bounce> Modifiers: a, f, w

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Slide Tag: <slide> Modifiers: a, f, w

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Swing Tag: <swing> Modifiers: a, f, w

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Wave Tag: <wave> Modifiers: a, f, w

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Increase Size Tag: <incr> Modifiers: a, f, w

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Shake Tag: <shake> Modifiers: a, d

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Wiggle Tag: <wiggle> Modifiers: a, f

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Rotating Tag: {rot} Modifiers: a, d

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Diagonal Expand Tag: {diagexp} Modifiers: bot, d

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Horizontal Expand Tag: {horiexp} Modifiers: d, x

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Vertical Expand Tag: {vertexp} Modifiers: bot, d

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Offset Tag: {offset} Modifiers: a, d

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Fading

Tag: {fade}

Modifiers: d

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Size

Tag: {size}

Modifiers: a, d

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Random Direction Tag: {rdir} Modifiers: a