# Built-in effects list

Here is the default/built-in database we created, which is already available (import the "Samples" folder!) and contains many effects ready to use in your games.

{% hint style="info" %}
You can also create your own effects anytime!

* [Create your own effects](/text-animator-unity/customization/create-your-own-effects.md)
* [Writing Custom Effects (C#)](/text-animator-unity/writing-custom-classes/writing-custom-effects-c.md)
  {% endhint %}

{% hint style="success" %}
Since Text Animator for Unity 3.0, any effect can be played as an Appearance, Persistant and Disappearance, and you can also play them once or based on other conditions!
{% endhint %}

You can also use [Modifiers](/text-animator-unity/effects/how-to-edit-effects/modifiers.md), which let you change the characteristics of your Behavior effects individually.

<table data-view="cards"><thead><tr><th></th><th>Tag</th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Pendulum</strong></td><td>pend</td><td><a href="/files/CQTZW1st50I0xwL2vdJr">/files/CQTZW1st50I0xwL2vdJr</a></td></tr><tr><td><strong>Dangle</strong></td><td>dangle</td><td><a href="/files/g4cz3fif4wsy6LQ0Tc3t">/files/g4cz3fif4wsy6LQ0Tc3t</a></td></tr><tr><td><strong>Fade</strong></td><td>fade</td><td><a href="/files/g0zJFivZXkUN3kTw2z1b">/files/g0zJFivZXkUN3kTw2z1b</a></td></tr><tr><td><strong>Rainbow</strong></td><td>rainb</td><td><a href="/files/Q97AJC6lej8Q9aFdBAVy">/files/Q97AJC6lej8Q9aFdBAVy</a></td></tr><tr><td><strong>Rotate</strong></td><td>rot</td><td><a href="/files/zBNfD2wgyDYcz62ppStd">/files/zBNfD2wgyDYcz62ppStd</a></td></tr><tr><td><strong>Bounce</strong></td><td>bounce</td><td><a href="/files/cJxfw0TKCWXD3OSn1sbT">/files/cJxfw0TKCWXD3OSn1sbT</a></td></tr><tr><td><strong>Slide</strong></td><td>slideh</td><td><a href="/files/cTNuyiJP47du2dTsamLR">/files/cTNuyiJP47du2dTsamLR</a></td></tr><tr><td><strong>Swing</strong></td><td>swing</td><td><a href="/files/IFLoJnz3jidSJqBrRBtA">/files/IFLoJnz3jidSJqBrRBtA</a></td></tr><tr><td><strong>Wave</strong></td><td>wave</td><td><a href="/files/e7ogEpBZanSrZY9HQIii">/files/e7ogEpBZanSrZY9HQIii</a></td></tr><tr><td><strong>Increase Size</strong></td><td><a data-footnote-ref href="#user-content-fn-1">incr</a></td><td><a href="/files/turmHNJStae2Gl8Qfk5S">/files/turmHNJStae2Gl8Qfk5S</a></td></tr><tr><td><strong>Shake</strong></td><td>shake</td><td><a href="/files/hefNkbTOeArMNE0Vw5KH">/files/hefNkbTOeArMNE0Vw5KH</a></td></tr><tr><td><strong>Wiggle</strong></td><td>wiggle</td><td><a href="/files/F4g4J4yZvAl8HyHqOZaD">/files/F4g4J4yZvAl8HyHqOZaD</a></td></tr></tbody></table>

### Glossary

<table><thead><tr><th>Modifier ID</th><th width="202">Modifier Value</th><th width="134">Name</th><th>In other words</th></tr></thead><tbody><tr><td>a</td><td>floating point number, example: 3</td><td>amplitude</td><td>effect's strength</td></tr><tr><td>s</td><td>floating point number, example: 3</td><td>speed</td><td>speed</td></tr></tbody></table>

* `Tag`: represents the effect tag, unique in its category (eg. \<shake>)

[^1]: P.S. the "size" tag is called "incr" and not "size" to avoid clashing with TMPro or UI toolkit font scale tags


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