# Built-in effects list

Here is the default/built-in database we created, which is already available (import the "Samples" folder!) and contains many effects ready to use in your games.

{% hint style="info" %}
You can also create your own effects anytime!

* [create-your-own-effects](https://docs.febucci.com/text-animator-unity/customization/create-your-own-effects "mention")
* [writing-custom-effects-c](https://docs.febucci.com/text-animator-unity/writing-custom-classes/writing-custom-effects-c "mention")
  {% endhint %}

{% hint style="success" %}
Since Text Animator for Unity 3.0, any effect can be played as an Appearance, Persistant and Disappearance, and you can also play them once or based on other conditions!
{% endhint %}

You can also use [modifiers](https://docs.febucci.com/text-animator-unity/effects/how-to-edit-effects/modifiers "mention"), which let you change the characteristics of your Behavior effects individually.

<table data-view="cards"><thead><tr><th></th><th>Tag</th><th data-hidden data-card-cover data-type="files"></th></tr></thead><tbody><tr><td><strong>Pendulum</strong></td><td>pend</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/577I8LcLJl1quOreidHC/pendulumpreview.gif">pendulumpreview.gif</a></td></tr><tr><td><strong>Dangle</strong></td><td>dangle</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/ewfXieMBJaRjEcihXyeT/danglepreview.gif">danglepreview.gif</a></td></tr><tr><td><strong>Fade</strong></td><td>fade</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/d0wCTrvN7t49jUBGNqI0/fadepreview.gif">fadepreview.gif</a></td></tr><tr><td><strong>Rainbow</strong></td><td>rainb</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/CbIcUivK6TUlvvPHQx9l/rainbowpreviewfebucci.gif">rainbowpreviewfebucci.gif</a></td></tr><tr><td><strong>Rotate</strong></td><td>rot</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/ONRSbf0b6oeC6tUYL7Ef/rotatingpreviewfebucci.gif">rotatingpreviewfebucci.gif</a></td></tr><tr><td><strong>Bounce</strong></td><td>bounce</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/bhm0HLqRADQj3RCVHUN2/bouncepreviewfebucci.gif">bouncepreviewfebucci.gif</a></td></tr><tr><td><strong>Slide</strong></td><td>slideh</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/ImNDiBy3MuZpT1fB0UxF/slidepreviewfebucci.gif">slidepreviewfebucci.gif</a></td></tr><tr><td><strong>Swing</strong></td><td>swing</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/9zSq1hqy61sKFcWpOxNI/swingpreviewfebucci.gif">swingpreviewfebucci.gif</a></td></tr><tr><td><strong>Wave</strong></td><td>wave</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/aZftI1kdTYBEZedse6qJ/wavepreviewfebucci.gif">wavepreviewfebucci.gif</a></td></tr><tr><td><strong>Increase Size</strong></td><td><a data-footnote-ref href="#user-content-fn-1">incr</a></td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/T3x704G3ZSzv4Hi4h4jA/sizepreviewfebucci.gif">sizepreviewfebucci.gif</a></td></tr><tr><td><strong>Shake</strong></td><td>shake</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/21sLOk7GG8dv7I0XaGMO/shakepreviewfebucci.gif">shakepreviewfebucci.gif</a></td></tr><tr><td><strong>Wiggle</strong></td><td>wiggle</td><td><a href="https://content.gitbook.com/content/XuXUTa2X5PYuYL6yRvl1/blobs/cwposy2qWMvqTWq81T5e/wigglepreviewfebucci.gif">wigglepreviewfebucci.gif</a></td></tr></tbody></table>

### Glossary

<table><thead><tr><th>Modifier ID</th><th width="202">Modifier Value</th><th width="134">Name</th><th>In other words</th></tr></thead><tbody><tr><td>a</td><td>floating point number, example: 3</td><td>amplitude</td><td>effect's strength</td></tr><tr><td>s</td><td>floating point number, example: 3</td><td>speed</td><td>speed</td></tr></tbody></table>

* `Tag`: represents the effect tag, unique in its category (eg. \<shake>)

[^1]: P.S. the "size" tag is called "incr" and not "size" to avoid clashing with TMPro or UI toolkit font scale tags
