Text Animator for Unity
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2.X 🇬🇧
2.X 🇬🇧
  • ❤️Welcome
    • Text Animator for Unity
    • Features
    • Games Showcase
    • Quick Start
  • ✨effects
    • Add effects to your texts
      • Modifiers
      • Styles
      • Databases
    • Preview and Edit effects
      • Dynamic Scaling
      • Time Scale
    • Built-in effects list
    • Create your own effects
      • Create effects in the Inspector
        • Curve Effects
        • Composite Effects
      • Writing Custom Effects (C#)
  • ✏️typewriter
    • Show and hide letters dynamically
    • Play sounds when a letter is shown
    • Trigger Events when typing
    • Wait Actions when typing
  • 🤝Integrations
    • Integrated Plugins & Dialogues Systems
      • Dialogue System for Unity
      • Yarn Spinner
      • Ink
      • Game Creator 2
      • Unity Localization Package
      • Playmaker
      • Unity Visual Scripting
      • Naninovel
    • How to manually integrate Text Animator
  • Extra Customization via C#
    • Writing Custom Typewriters (C#)
    • Writing Custom Actions (C#)
  • Other
    • Best Practices
    • Requirements & Limitations
    • Frequently Asked Questions
    • Support
    • Changelog
      • 2.X
      • Upgrading from 1.X to 2.X
      • 1.X
    • Scripting API
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  1. effects
  2. Add effects to your texts

Databases

PreviousStylesNextPreview and Edit effects

Last updated 8 months ago

Effects are stored into Databases (e.g. “Behaviors”, “Appearances”, “Disappearances”), which are a ScriptableObject on their own as well.

You can add and remove effects to any Database however you prefer, and you can have multiple TextAnimators share the same Databases too. By default, all TextAnimator’s will share the same “Default” Databases from the settings file.

You can create new effects by right-clicking in the Project View -> Create -> Text Animator, and then choose the category and effect you want to add.

Since you can also edit effect tags in each ScriptableObject, you could create different ones for different purposes, like a specific “shake” effect that applies when a dialogue has to communicate “cold”, and another when it should communicate “fear”.

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textanimator unity create effects scriptable