# Effects Database

Effects are stored into Databases, which are a ScriptableObject on their own as well.

You can add and remove effects to any Database however you prefer, and you can have multiple TextAnimators share the same Databases too. By default, all TextAnimator’s will share the same “Default” Databases from the [Global Settings](/text-animator-unity/customization/global-settings.md) file.

**Text Animator needs an effect database to know which effects exist**, [so make sure you have one](#user-content-fn-1)[^1]!

<figure><img src="/files/rkWnC34JW9tNO9Z6IVaW" alt="" width="563"><figcaption></figcaption></figure>

### Creating custom Databases

You can create new effects by right-clicking in the Project View -> Create -> Text Animator for Unity, and then choose the category and effect you want to add.

<figure><img src="/files/p5jdkrpCQhPhcBDcenMD" alt="" width="563"><figcaption></figcaption></figure>

Since you can also edit effect tags in each ScriptableObject, you could create different ones for different purposes, like a specific “shake” effect that applies when a dialogue has to communicate “cold”, and another when it should communicate “fear”.

[^1]: *P.S. one is already set up for you when you import the package*


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