# Phases

A "**phase**" decribes how the effect varies between letters.

<figure><img src="/files/kHDCzkfhG9dNXNdngyia" alt="" width="342"><figcaption></figcaption></figure>

You can modify an effect phase either through the inspector, or via rich text tags [modifiers](/text-animator-unity/effects/how-to-edit-effects/modifiers.md).

<table data-view="cards"><thead><tr><th></th><th></th><th>ModifierID</th></tr></thead><tbody><tr><td><strong>Char Offset</strong></td><td>Time variation between letters</td><td>i</td></tr><tr><td><strong>Word Offset</strong></td><td>Time variation between words</td><td>w</td></tr><tr><td><strong>Speed</strong></td><td>Effect speed (also affects <a data-mention href="/pages/wSCNcRQjWimzSnEjctZ5">/pages/wSCNcRQjWimzSnEjctZ5</a>)</td><td>s</td></tr></tbody></table>

Example for rich text tags:

* Make an effect twice as fast: "\<wave <mark style="background-color:red;">s=2</mark>>"
* Modify offsets: "\<wave <mark style="background-color:blue;">i=.1</mark> <mark style="background-color:green;">w=.3</mark>>" (will set char offset as 0.1, and word as 0.3)

### Extra notes about offsets

* An offset of 0 or of 1 means that the effect is the same on all character
* If you go from 0 to 0.5, the effect is shifted in one direction, while from 1 to 0.5 is shifted in the opposite direction (where 0.5 is higher)
* An offset of 0.5 means that one character is in one direction, and another is in the opposite one

***


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