Game Creator 2

  • Use TextMeshPro instead of Unity's built-in Text.

  • On the dialogue prefab that you will use for your dialogues, set the TMPro text and add the components "TextAnimator_TMP" and "TypewriterByCharacter" (or "TypewriterByWord"). to your dialogue text.

Remember to use Text Animator's typewriter (instead of GC2's one) if you want to use all events/actions features, otherwise only add a TextAnimator - TMP component.

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