Requirements & Limitations

Learn which are the requirements for “Text Animator for Unity” and what are its limitations.

Text Animator is a very powerful tool with very few requirements and limitations. Please read them here before purchasing.

Requirements

Integrations

Integrating third party dialogue systems and plugins

Learn beforehand which third party asset is already integrated here: Integrated Plugins & Dialogues Systems


Limitations

This is what the asset cannot (currently) achieve.

"Bars" are not animated (by choice)

“Bars” in texts (strikethroughs and underlines) are not animated by choice.

(Here is how animated bars look like. Since they’re not that good-looking, it’s been chosen to keep them static.)

Removing tags when uninstalling the package

As known (like TMPro), if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.

👍🏻 If you’re worried about this for any reason, you could set the plugin to use ‘fallback effects’ only (which are applied to the entirety of the text without requiring any tag) and everything will be left untouched in case you remove the plugin. Yay!

Using \r and \b

You can’t erase or replace parts of the text midtime.

❌ Backspaces (e.g. , \b ) are currently not supported

✔️ You can erase/change/replace the entire text midtime, and/or hide specific parts of the text.

UI Toolkit is not supported yet

We're waiting Unity to provide some APIs and then start testing for UI Toolkit. Before that... we can't really do much! But we'll keep you updated <3


Please also read the Frequently Asked Questionsfor common questions. Thanks!

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