Text Animator for Unity
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2.X 🇬🇧
2.X 🇬🇧
  • ❤️Welcome
    • Text Animator for Unity
    • Features
    • Games Showcase
    • Quick Start
  • ✨effects
    • Add effects to your texts
      • Modifiers
      • Styles
      • Databases
    • Preview and Edit effects
      • Dynamic Scaling
      • Time Scale
    • Built-in effects list
    • Create your own effects
      • Create effects in the Inspector
        • Curve Effects
        • Composite Effects
      • Writing Custom Effects (C#)
  • ✏️typewriter
    • Show and hide letters dynamically
    • Play sounds when a letter is shown
    • Trigger Events when typing
    • Wait Actions when typing
  • 🤝Integrations
    • Integrated Plugins & Dialogues Systems
      • Dialogue System for Unity
      • Yarn Spinner
      • Ink
      • Game Creator 2
      • Unity Localization Package
      • Playmaker
      • Unity Visual Scripting
      • Naninovel
    • How to manually integrate Text Animator
  • Extra Customization via C#
    • Writing Custom Typewriters (C#)
    • Writing Custom Actions (C#)
  • Other
    • Best Practices
    • Requirements & Limitations
    • Frequently Asked Questions
    • Support
    • Changelog
      • 2.X
      • Upgrading from 1.X to 2.X
      • 1.X
    • Scripting API
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  • Requirements
  • Integrations
  • Limitations
  1. Other

Requirements & Limitations

Learn which are the requirements for “Text Animator for Unity” and what are its limitations.

PreviousBest PracticesNextFrequently Asked Questions

Last updated 8 months ago

Text Animator is a very powerful tool with very few requirements and limitations. Please read them here before purchasing.

Requirements

In order to work, “Text Animator for Unity” needs the following:

  • TextMeshPro Package, available for free in Unity.

  • Unity 2020.3.0f1 or above.

Text Animator is also verified for Unity 6.

Integrations

Integrating third party dialogue systems and plugins

Learn beforehand which third party asset is already integrated here: Integrated Plugins & Dialogues Systems

In case your plugin is not in the list, you can learn how to manually integrate external plugins here: How to manually integrate Text Animator


Limitations

This is what the asset cannot (currently) achieve.

"Bars" are not animated (by choice)

“Bars” in texts (strikethroughs and underlines) are not animated by choice.

(Here is how animated bars look like. Since they’re not that good-looking, it’s been chosen to keep them static.)

Removing tags when uninstalling the package

As known (like TMPro), if you uninstall this package you must remove all this plugin’s tags manually from your dialogues.

👍🏻 If you’re worried about this for any reason, you could set the plugin to use ‘fallback effects’ only (which are applied to the entirety of the text without requiring any tag) and everything will be left untouched in case you remove the plugin. Yay!

Using \r and \b

You can’t erase or replace parts of the text midtime.

❌ Backspaces (e.g. , \b ) are currently not supported

✔️ You can erase/change/replace the entire text midtime, and/or hide specific parts of the text.

UI Toolkit is not supported yet

We're waiting Unity to provide some APIs and then start testing for UI Toolkit. Before that... we can't really do much! But we'll keep you updated <3


Please also read the Frequently Asked Questionsfor common questions. Thanks!