Frequently Asked Questions

This page contains frequently asked questions for “Text Animator for Unity” and their related answers. Please don't hesitate to ask us any question you're interested to!

Localization

Does Text Animator work with multiple languages?

Short answer: yes, but it doesn't depend from Text Animator.

  • About translated text: Yes, but localization is not handled by Text Animator. Localization is handled by external scripts instead (it could be your own localization manager, a dialogue system, […]. In other words, Text Animator is not a localization plugin. If you have a text that contains a rich text tag, it must have the same layout in the translated Language (example “hello <shake> how are you?”, should be translated to “ciao <shake> come stai?”). Then, you can simply call "textAnimatorComponent.ShowText(translatedText);". (This localization process also applies to any other game/project [...])

  • About different fonts: Yes, but it's not handled by Text Animator (it's handled by Text Mesh Pro instead). If TMPro supports a language, text animator will do as well. This is because Text Animator only animate letters, which are generated by TextMeshPro.

Is RTL text supported? (right to left)

Yes! Behind the scenes TextAnimator only moves the mesh, but it's TextMeshPro that generates it. TMPro supports RTL text (you can enable it from the component's inspector), and consequently so does TextAnimator.

Please be aware that external packages like "RTLTMPro" might not be supported entirely, as we're strictly referring to TMPro, so have a look at the Integrated Plugins & Dialogues Systems instead.


Integrations & Versions

Which Unity versions are supported?

You can discover which Unity versions are supported by reading here: Requirements & Limitations

Is my [insert dialogue system here] supported?

You can discover which third party plugin is already integrated with Text Animator by reading here: Integrated Plugins & Dialogues Systems

Is UIToolkit Supported yet?

No, UIToolkit is not supported yet unfortunately. We're waiting Unity to provide some APIs and then start testing for it, but before that... we can't really do much! We'll keep you updated <3


Effects

Can I also make the text disappear?

Yes! Disappearance effects are available from version 1.3.0 and up.

When are effects applied? After opening tags or after closing them?

An effect is applied from the moment you open its tag.

"<shake>hello" will already have the word "hello" shaking from the moment you set the first '>' character.

Does this plugin animate non-ui texts as well? (TMPro Text's world component)

Yes, as long as you're using the relative TextMeshPro's component. Text Animator works with both UGUI and world TextMeshPro/3D components.

Does TextAnimator preview effects in Edit Mode?

Yes! From version 2.0.0 and up.


Other

Can I use Text Animator in a web build?

Yes!

Can I delete the plugin's "Example" folder?

Sure, you can delete the plugin's example folder if you don't need it.

Who is awesome?

You are awesome!


Ask us Something

In case you have extra questions, please feel free to contact us!

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