Ink
Use TextMeshPro instead of Unity's built-in Text
Add the components TextAnimator_TMP and TypewriterByCharacter to your dialogue text, as shown in the Integrated Plugins & Dialogues Systems.
You can now set your dialogues texts by referencing the TMPro's text in your Ink script, or you can reference the TypewriterByCharacter directly. (eg.
"typewriter.ShowText(inkDialogueLine);
).
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