Ink

  • Use TextMeshPro instead of Unity's built-in Text

  • Add the components TextAnimator_TMP and TypewriterByCharacter to your dialogue text, as shown in the Integrated Plugins & Dialogues Systems.

  • You can now set your dialogues texts by referencing the TMPro's text in your Ink script, or you can reference the TypewriterByCharacter directly. (eg. "typewriter.ShowText(inkDialogueLine);).

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