Unity Localization Package

  • Use TextMeshPro instead of Unity's built-in Text

  • Add the components TextAnimator_TMP and TypewriterByCharacter to your dialogue text.

You can write Text Animator tags inside your tables/entries as usual, and then use the asset to show texts automatically. If you'd like to set the strings directly from Unity Localization, here's one example by accessing the typewriter's method:

Last updated