Text Animator for Unity
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2.X 🇬🇧
2.X 🇬🇧
  • ❤️Welcome
    • Text Animator for Unity
    • Features
    • Games Showcase
    • Quick Start
  • ✨effects
    • Add effects to your texts
      • Modifiers
      • Styles
      • Databases
    • Preview and Edit effects
      • Dynamic Scaling
      • Time Scale
    • Built-in effects list
    • Create your own effects
      • Create effects in the Inspector
        • Curve Effects
        • Composite Effects
      • Writing Custom Effects (C#)
  • ✏️typewriter
    • Show and hide letters dynamically
    • Play sounds when a letter is shown
    • Trigger Events when typing
    • Wait Actions when typing
  • 🤝Integrations
    • Integrated Plugins & Dialogues Systems
      • Dialogue System for Unity
      • Yarn Spinner
      • Ink
      • Game Creator 2
      • Unity Localization Package
      • Playmaker
      • Unity Visual Scripting
      • Naninovel
    • How to manually integrate Text Animator
  • Extra Customization via C#
    • Writing Custom Typewriters (C#)
    • Writing Custom Actions (C#)
  • Other
    • Best Practices
    • Requirements & Limitations
    • Frequently Asked Questions
    • Support
    • Changelog
      • 2.X
      • Upgrading from 1.X to 2.X
      • 1.X
    • Scripting API
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  1. Integrations
  2. Integrated Plugins & Dialogues Systems

Dialogue System for Unity

PreviousIntegrated Plugins & Dialogues SystemsNextYarn Spinner

Last updated 8 months ago

  • Use TextMeshPro instead of Unity's built-in Text ().

  • Remove Dialogue System's typewriters on the Text gameObjects you want to animate

  • Add the components "TextAnimator_TMP" and "TypewriterByCharacter" (or "TypewriterByWord"). to your dialogue text, as shown in the Integrated Plugins & Dialogues Systems.

Be sure to have removed the DialogueSystem's Typewriter component and only use TextAnimator's one, or you might have some conflicts.

You can also find an additional setup guide and components from PixelCrushers' as well.

🤝
more here
Integration page with Text Animator