Modifiers

Modifiers let you change the characteristics of your effects individually, and can be used in all effects categories.

Example: make an effect three time stronger than default

You could have an effect that is stronger than the previous one, but still in the same dialogue line, like ā€œI was <wiggle>strong</wiggle>… but now I’m<wiggle a=3> three times stronger</wiggle>!!!ā€

ā€œModifiersā€ multiply the relative value; this way you can easily know how much stronger/weaker a modified effect will result compared to the base one (for this reason, a modifier of ā€œ1ā€ will return the same result of a base value).

All Modifiers are structured like this: <effectID modifierID=modifierValue> and you can also use multiple of them separated by a space (eg. <wiggle a=2 f=4>).

You can read a list of all the available modifiers for each effect: Built-in effects list

  • Example for Appearances effects: {fade d=3}.

  • Example for Disappearance effects: {#fade d=2}.

Some extra notes:

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