Modifiers
Last updated
Last updated
Modifiers let you change the characteristics of your effects individually, and can be used in all effects categories.
“Modifiers” multiply the relative value; this way you can easily know how much stronger/weaker a modified effect will result compared to the base one (for this reason, a modifier of “1” will return the same result of a base value).
All Modifiers are structured like this: <effectID modifierID=modifierValue>
and you can also use multiple of them separated by a space (eg. <wiggle a=2 f=4>
).
You can read a list of all the available modifiers for each effect: Built-in effects list
Example for Appearances effects: {fade d=3}
.
Example for Disappearance effects: {#fade d=2}
.
Some extra notes:
You can use modifiers when declaring “” effects as well (simply write them in the Inspector directly).
If you write identical attributes in the same rich text tag, only the last one will take effect.
Example: "<wiggle f=1 a=2 a=3>
" is the same as writing "<wiggle f=1 a=3>"
, as the first "a" attribute gets overwritten by the last.
Be sure to remove spaces between the modifierID, the ‘=’ symbol and its value
❌ Wrong: <wiggle f = 3>
✅ Correct: <wiggle f=3>