Time Scale
Last updated
Last updated
You can change effects TimeScale
mode in the “TextAnimator” component inspector.
Scaled: effects will slow down / pause based on the game Time.timeScale ()
Unscaled: effects will update even if the game is paused (Time.timeScale = 0), using an unscaled/independent time instead.
If the game timescale is negative TextAnimator will act like it’s paused, but it will automatically resume once it’s greater than zero.