Time Scale
You can change effects TimeScale
mode in the “TextAnimator” component inspector.
Scaled: effects will slow down / pause based on the game Time.timeScale (Unity Reference)
Unscaled: effects will update even if the game is paused (Time.timeScale = 0), using an unscaled/independent time instead.
If you have the typewriter enabled, its timescale will match the relative TextAnimator’s timescale (which means that you can also show letters when the game is paused if you set it to “unscaled”).
If the game timescale is negative TextAnimator will act like it’s paused, but it will automatically resume once it’s greater than zero.
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