Text Animator for Unity
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2.X 🇬🇧
2.X 🇬🇧
  • ❤️Welcome
    • Text Animator for Unity
    • Features
    • Games Showcase
    • Quick Start
  • ✨effects
    • Add effects to your texts
      • Modifiers
      • Styles
      • Databases
    • Preview and Edit effects
      • Dynamic Scaling
      • Time Scale
    • Built-in effects list
    • Create your own effects
      • Create effects in the Inspector
        • Curve Effects
        • Composite Effects
      • Writing Custom Effects (C#)
  • ✏️typewriter
    • Show and hide letters dynamically
    • Play sounds when a letter is shown
    • Trigger Events when typing
    • Wait Actions when typing
  • 🤝Integrations
    • Integrated Plugins & Dialogues Systems
      • Dialogue System for Unity
      • Yarn Spinner
      • Ink
      • Game Creator 2
      • Unity Localization Package
      • Playmaker
      • Unity Visual Scripting
      • Naninovel
    • How to manually integrate Text Animator
  • Extra Customization via C#
    • Writing Custom Typewriters (C#)
    • Writing Custom Actions (C#)
  • Other
    • Best Practices
    • Requirements & Limitations
    • Frequently Asked Questions
    • Support
    • Changelog
      • 2.X
      • Upgrading from 1.X to 2.X
      • 1.X
    • Scripting API
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On this page
  • Uniform Curve
  • Vertex Curve
  1. effects
  2. Create your own effects
  3. Create effects in the Inspector

Curve Effects

PreviousCreate effects in the InspectorNextComposite Effects

Last updated 8 months ago

You can create "Curve Effects" to specify custom animation curves (movement, scale, rotation, color) over time.

Uniform Curve

This Scriptable lets you create your own effect from scratch, applying its animation to an entire character.

You will find different modules here, for example the “ ” and “ " that you already know from earlier, plus movement, scale, rotation and color ones.

Their functioning is similar as the rest of the asset. You are able to choose an amplitude (the intensity/strength), apply some wave size if you’d like to have some time differences between consecutive characters, and choose a per-module weight over time to control the intensity of an individual module during a cycle.

Vertex Curve

This Scriptable works similar to the “Uniform Curve” one, but lets you specify a different animation for each vertex of a character (each character has 4 vertices, starting from bottom left and proceeding clockwise).

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