Dialogue System for Unity

  • Use TextMeshPro instead of Unity's built-in Text (more here).

  • Remove Dialogue System's typewriters on the Text gameObjects you want to animate

  • Add the components "TextAnimator_TMP" and "TypewriterByCharacter" (or "TypewriterByWord"). to your dialogue text, as shown in the Integrated Plugins & Dialogues Systems.

Be sure to have removed the DialogueSystem's Typewriter component and only use TextAnimator's one, or you might have some conflicts.

You can also find an additional setup guide and components from PixelCrushers' Integration page with Text Animator as well.

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